Archive for the ‘News’ Category

Suzuki Kizashi vs. Evil Weather game launches

Thursday, March 18th, 2010

I recently created this video game for Suzuki to promote the Kizashi’s all-wheel-drive performance. I threw this together in about 2.5 weeks starting with some code I wrote for the Global Game Jam. All in all, I’m pretty happy with the work.

Give it a go and let me know what you think!

Suzuki Kizashi Vs. Evil Weather

All design was done by Siltanen & Partners

The Deepening – Select Your Own Adventure Edition

Tuesday, September 22nd, 2009

Screen shot 2009-09-22 at 15.26.51 PM

I’m very pleased to announce that one of my latest projects has just gone live. The Deepening – Select Your Own Adventure Edition has just gone up on Atom Films. Go give it a look, it’s hilarious.

The video is a Good Cop / Bad Cop action show where you get to choose what happens next. It was created by the brilliant Duncan Brothers who asked me to help build the Flash portion of it. Enjoy!

deepening.atom.com

Balloono: Based on a True Story!

Tuesday, December 23rd, 2008

Balloono

Check out the latest ridiculous multiplayer chaos unleashed by those crazy, crazy test tube babies at IILWY, Balloono! I developed this game, but it wouldn’t exist without the awesome assistance of EJ, Ken, Daniel, and Charles. For taking it the last mile (or five) and adding lots of great art and polish, THANKS! Great work you guys! Oh yeah, and you’re cool too, Mark.

Keep coming back, ’cause I’m sure IILWY will be adding more levels and other bonus monkey jams! And hey, if you like the game, it couldn’t hurt to vote for it on Newgrounds, right?

Double Dissapointment

Friday, August 22nd, 2008

ECMA script 4 (or 3.1) and OpenGL 3.

I may be in the (rare?) position of being highly interested in two disparate technologies. The first being an online scripting language standard governed by ECMA (used in Javascript & Actionscript). The second, an open standard for real-time rendering governed by the Khronos Group (OpenGL). In recent days these two languages have faced most unfortunate developments. First the ECMA script 4…

On Nov 7, 2006 Adobe announced the contribution of their ECMA scripting engine to the open source community under the name “Tamarin”. Tamarin is also being used as the JS scripting engine for Mozilla Firefox under the name “SpiderMonkey“. It seemed like a good idea at the time of release. But now look at the situation: we have AVM2, directly connected to Firefox AND the ECMA committee –slowing the progress of Actionscript and the Flash Player (and the internet for that matter). Needless to say, this is a disappointment. But it doesn’t end there…

Though having plenty of contributors, the realm of real-time rendering is primarily controlled by Microsoft, Nvida, ATI/AMD, Apple, and (more recently) Intel. Microsoft hasn’t really contributed to the Khronos Group because long ago they decided to pursue their own 3D graphics rendering API known as Direct3D. The evolution of OpenGL has become painfully slow while DirectX and Direct3D are becoming the (de-facto) standard. Finally, the Khronos group promised to improve the long lost API by introducing an object-oriented structure in stark contrast to its current state machine model. That was in October 2007. Last week the specification was finally unveiled and it remains largely the same. Not only is this a big let down, but it will definitely damage all future 3D software and game development releases for non-Windows platforms (including future consoles). Very unfortunate.

DISCLAIMER: Both of these developments are FAR more complex than what this post outlines -and there’s justification behind both developments. But on the whole, they both seem bad for everybody (or just me?).