This video detailing the struggle to find the perfect SimCity plan is both beautiful and frightening, the same feeling perhaps one might feel witnessing the detonation of a nuclear bomb or a grizzly bear slaying a fawn. The elegance of it is undeniable and it seems to be underlain by a confounding universal harmony that could elevate one’s mind as easily as it could tear it asunder.
Indie developers from such popular titles as Braid and World of Goo are taking a new approach to funding indie games that encourages independent game developers to stay independent. We’ll find out more at GDC next week but in the meantime… IndieFund.com
It feels like I’ve asked quite a few people about the best ways to break into the game industry when all the while I could have just typed “what does a game programmer need to know” into Google and found Matt Gilgenbach’s blog, Binary Creativity. He seems to be very passionate about the subject and writes long-form blog posts about various industry matters. Here’s a smattering of information that will make you a better game programmer.
You may have noticed a sudden glut of new content on the site. That’s because I recently syndicated all of the game-related posts from my Flash programming blog, dispatchEvent(). I assure you, the new posts are completely harmless.
LevelHead by Julian Oliver is a puzzle platformer that uses augmented reality technology allowing the player to control the movements of the character by tilting a small block.