Archive for the ‘In Real Life’ Category

Don’t make me pay to spend my money on you

Monday, November 28th, 2011

This may be a little off topic but since I love video games and logic, I thought I’d take a moment to share some thoughts I was having.

I just read this post from Kotaku talking about the new proprietary memory card that will be used for the PSVita, Sony’s upcoming gaming handheld. The tl;dr version: Sony’s making a new type of memory card. They will only work with one gadget. They will be expensive.

This is not the first time that a gaming company, especially Sony, has asked us to pony up for a proprietary storage medium. Sony has virtually cornered the proprietary format market: MiniDisc, MemoryStick, BetaMax, even those little cassettes that go in your answering machine. All of this, I must assume, was in the hopes of making one that lasts and becomes a standard. Well, they kinda did with BluRay even though it’s appearing at the twilight of physical media. But I digress. Microsoft’s also in the game with their custom XBox360 hard drives costing about twice the going rate. In fact, every non-standard CD-ROM or cartridge is also a proprietary format when you get down to it.

Anyway, this post isn’t really about storage being proprietary. It’s about storage being expensive. The companies create this proprietary media then sell it to us. We’ll have no choice but to buy it so they can charge whatever they want. That makes sense I guess. So to sum up their thinking…

  • Make a thing customers need to use our product
  • Sell it to customers for $$$
  • Get rich… Right?

There’s one glaring flaw here. If I may be so bold as to illustrate my consumer-centric logic…

  • If storage is $$$…
  • I don’t buy storage
  • I don’t have much storage
  • But I need it to play games!
  • I can’t play games :-(
  • I don’t buy the games I can’t play
  • I spend less money and have a generally un-fun experience with the gaming system

To look at the same argument conversely…

  • If storage is El Cheapo!
  • I buy lots of it
  • I have lots of room for games
  • I spend the money I saved on storage buy games without worrying about where to put them
  • I have a more fun experience with the gaming system.

To try to turn this from pure gripe into something useful, I will just say this. Don’t make me your willing customers have to work hard to spend money on you. Always be aware of decisions that benefit your company by punishing your customers.

This is not just a video game rant. The online world is also fraught with similar follies. One phenomenon is discussed in this great post about the Mobile App Splash Screen Anti-Pattern by Martin Sutherland. Another example is any site that makes me create an account before I do even a simple task. Virtually every restaurant website ever made has made me endure a Greek techno slideshow and download a PDF menu just to find their hours and address.

Don’t let this happen to you, or to your clients! Always Be Closing! And let me buy more video games, dammit!

Iron Flash Competition LA 2009

Thursday, April 16th, 2009

ironchef

Last night, I participated in the Iron Flash competition at the LA Flash Users Group in Venice Beach. As in Iron Chef (my favourite television show), the participants are all skilled Flash users pitted against one another with the goal of creating something interesting within a strict time limit and featuring a common “ingredient”. In this case, the ingredient was a set of pictures of ‘pucks’, specifically, R. Blank’s dog Puck, Puck the faun, Puck from the Real World, and a hockey Puck. We had 3 hours to make something out of any or all of the pictures. My fellow competitors were Jon Ruppel of Hooky Interactive and Ben McMaster (also at Hooky) who both made some awesome stuff in such a short time. UPDATE: All of the entries have been posted on the LAFlash site.

It was a great experience, and not just because OMG I WON!!!

My entry was a video game featuring Puck the dog. I was considering other physics based games involving the hockey puck and the dog somehow. Then I thought of using the dog instead of the hockey puck and somehow that reminded me of the sport beloved in Canada, Curling! The scoring system is a little wonky but if I may say so, it’s not bad for 3 hours work. Here are screenshots (click to link to the game) along with the source code:

Download the source code

puckcurling-title

puckcurling-gameplay

Going to GDC for ONE DAY ONLY! Wednesday, March 24

Wednesday, March 18th, 2009

I’m going to GDC for one day to schmooze and go to parties. If you’re going to be in downtown San Francisco next Wednesday, drop me a line! If not, you can follow my exploits on zOMGamez!!!1!11

I’ll be the guy that looks like this:

mims at gdc

Get together for the Global Game Jam 2009 [Update]

Monday, November 24th, 2008

UPDATE! The locations page is now live and the site has been revamped.

As a member of IGDA I was recently informed of an event in January called the Global Game Jam and I wanted to share it with you. Basically, game developers around the world meet up for an intensive, creative session to create a game from nothing but a few rules and a group of strangers. It sounds really fun and I hope to be a part of it next year.

Global Game Jam