Ultimate SimCity requires Ultimate resignation of sanity

April 15th, 2010 by mims

This video detailing the struggle to find the perfect SimCity plan is both beautiful and frightening, the same feeling perhaps one might feel witnessing the detonation of a nuclear bomb or a grizzly bear slaying a fawn. The elegance of it is undeniable and it seems to be underlain by a confounding universal harmony that could elevate one’s mind as easily as it could tear it asunder.

Thanks to Heather Anne Campbell for the link.

8-bit invasion of New York

April 8th, 2010 by mims

Just watch

PIXELS by PATRICK JEAN.
Uploaded by onemoreprod. – Discover more animation and arts videos.

10-second Gospel

April 1st, 2010 by mims

This game was entry in the Experimental Gameplay Project‘s 10-second game theme for March. You control Jesus, our lord and saviour, helping him to run as fast as possible and do “Jesus Things”. My description shouldn’t be longer than 10 seconds so please enjoy!

Jumpman is retro, fun, and free

March 22nd, 2010 by mims

Jumpman, (no, not Jumpman), is a game for Mac/PC/Linux/iPhone with the look and feel of an Atari-era puzzle-platformer but with a few interesting twists thrown in. It’s fun! You can download it for *free* and give it a whirl. If you like it, consider shelling out a mere $2.99 for the iPhone version to support the creator.

Speaking of the creator, who seems to go by Mechanically Separated Meat, he (she?) sounds like a very smart and interesting fellow whose blog posts include lengthy discussions on Quantum Physics. His hacked SNES9X code for rendering multiple attempts on Super Mario World is particularly interesting.

PS, I found this guy via TouchArcade. (Bit Pilot is good too!)

Side-by-side comparison shows blitting isn’t a huge speed bump

March 21st, 2010 by Mims H Wright

This isn’t a new article, but it touches on a topic I’ve heard a lot about recently. That is, pixel ‘blitting‘. Blitting is an old school process used in sprite-based games of essentially erasing a spot in a bitmap image based on a sprite’s alpha and using a bitwise operator to draw the sprite into that bitmap image. Most graphics systems do this transparently to the user in some fashion (pardon the pun). 8-Bit Rocket has a good introduction to these concepts with regards to Flash, but read on for the important part of this post.

Read the article on Photon Storm

The article shows that Flash Player is already fairly optimized for graphical composition operations when compared to blitting. Both showed similar framerates. However, the cacheAsBitmap operation caused an exponential increase in memory consumption when the number of sprites on stage increased. Ironically, the comparison was run by the creator of the Pixel Blitz library who, I’m sure, had a difficult time presenting the results.

There are some good details in the article so if you’re interested, read the whole thing before you decide if you agree.

Have you done any work with bit blitting or sprite sheet animation? Have you found it to be beneficial? Tell us your thoguhts.

Suzuki Kizashi vs. Evil Weather game launches

March 18th, 2010 by Mims H Wright

I recently created this video game for Suzuki to promote the Kizashi’s all-wheel-drive performance. I threw this together in about 2.5 weeks starting with some code I wrote for the Global Game Jam. All in all, I’m pretty happy with the work.

Give it a go and let me know what you think!

Suzuki Kizashi Vs. Evil Weather

All design was done by Siltanen & Partners

For indie, by indie

March 2nd, 2010 by mims

Indie developers from such popular titles as Braid and World of Goo are taking a new approach to funding indie games that encourages independent game developers to stay independent. We’ll find out more at GDC next week but in the meantime…
IndieFund.com

The Deepening – Select Your Own Adventure Edition

September 22nd, 2009 by Mims H Wright

Screen shot 2009-09-22 at 15.26.51 PM

I’m very pleased to announce that one of my latest projects has just gone live. The Deepening – Select Your Own Adventure Edition has just gone up on Atom Films. Go give it a look, it’s hilarious.

The video is a Good Cop / Bad Cop action show where you get to choose what happens next. It was created by the brilliant Duncan Brothers who asked me to help build the Flash portion of it. Enjoy!

deepening.atom.com

Beatles Rock Band

June 8th, 2009 by mims

I’ve somehow managed to maintain a living room absent of the 23 lbs of plastic required to play Rock Band (or Guitar Hero or whatever variation on the theme) since the first game came out, but I have such a soft spot in my heart for the Beatles that I surely won’t be able to resist this…

Bonus: Although this isn’t how the game will actually look, I was blown away by this cinematic trailer by Passion Pictures, the guys who did the Gorillaz videos and other amazing stuff:

RubberDuckZilla!

May 15th, 2009 by mims

Now you can waste paper and time at the same time!!!

Now you can waste paper and time at the same time!!!


Here’s a new Flash AR game with an old-school flair. RubberDuckZilla